![]() That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep Having inspired the wrath and suspicion of. However, the College is struggling in Skyrim. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. For any mage seeking to hone their practice, the College of Winterhold is the ideal faction to join. The Arcanaeum in the College of Winterhold, on the floor in the Inner Ring. Actually, I have the whole available line in print. Hall of Countenance in the College of Winterhold, south-eastern room on the second floor, on a crate next to a spinning wheel added by Cloaks of Skyrim. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). ![]() I have OSRIC in full size, trade paperback and the Player's Guide. Face off against powerful sorcerers, navigate dangerous elemental planes, and delve into the dark arts to stop the forces of evil from overtaking the land.īelieve me when I say I have them all in dead tree format. Unleash the power of magic as you explore forgotten tomes, enchanted forests, and arcane laboratories. The intended levels for these adventures will be mostly levels 1 to 4 with a few at level 5 to 8, and are perfect for those who love fantasy adventures and role-playing games. ![]() These adventures are easy to read, easy to include in any session, and can be completed in around 2 to 4 hours each.Ĭreated with the DM in mind, these adventures are made for ease of use and can run alongside any campaign and fit any setting. I love the opportunity to grab adventures for my gaming collection, as you never know when you are going to be running an RPG session with minimal prep time.ġ0 adventures for 13 bucks (give or take) is almost a no-brainer for me, so count me as a backer of Arcane Adventures.Īrcane Adventures is a collection of one-shot style missions designed for Fifth Edition rules plus OSR TTRPGs, and is tailored to emphasis the Arcane Arts. Arcane adventures and challenges for D&D (Dungeons and Dragons) 5th edition & OSR TTRPGs
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